Thursday, November 16, 2023

The Copper Hand (Part I)

 After foiling the bank robbery, the squad is sent to meet with Captain Melipdra, the commander of the Sleepless Sen in the Foreign Quarter. 

A quiet order lies like a thick blanket across the muted bustling of the Sleepless Suns’s headquarters, Utterhome. Each of the uniformed officers moves with a focused purpose, quickly and efficiently processing prisoners, filing paperwork, and performing other routine tasks. 

"I bet they don't 'lose' prisoners like those jackasses in the Token Guard" mumbled Valcos.

“Greetings!” Captain Melipdra’s voice is surprisingly light and melodic, considering his barrel-chested build. “I must say, I am quite thrilled to be meeting the famous Edgewatch agents whose exploits have the whole city abuzz!”

The squad reports their story thus far.

“You seem to have found yourself quite the adventure! The Sleepless Suns will, of course, assist you in any way that we can, though I do have one request of you. “I’ll soon be meeting with the Low Council to negotiate Utterhome’s funding for the next year. I believe we’re doing excellent and vital work here, but outside of the occasional fiasco with drunk Pathfinder initiates, we haven’t had many cases as… ‘exciting’ as the one you’re working on. It would greatly help our case if you could turn in any prisoners or evidence found in the Copper Hand hideout to my officers for processing. I would, of course, find a suitable way to reward you in the future.”

The squad affirms that they are ready to cooperate in any way. The squad avails themselves of extra pairs of handcuffs. Valcos buys more sleep darts to go with his blowgun. 

The Copper Hand base is a four‑story house that sits in the middle of nearly identical buildings on either side. The bottom floor is a 'doss house', a place where the indigent may, for a single copper, snatch some sleep in relative safety.   Valcos infiltrated, and the party managed to prevent their sentry from sounding an alarm via tapping in pipes.  

Valcos snuck up the stairs and failed to use the sleep darts to incapacitate the two guards at the top. The squad then engaged in a running battle through the corridor, fighting rogues with envenomed shortwords and crossbows. Eventually, the martial meatgrinder managed to put down all of the rogues and took a moment to use healing potions to repair wound and venom damage.


 

Copper Hand Rogue

(image courtesy of Pathfinder Nexus)

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