Back in uniform, the squad headed to the Dreaming Palace, located in the Precipice Quarter, situated at the junction of quiet Osprey Lane and Sabaton Road, completed only a few months ago in preparation for the Radiant Festival.
They enter the hotel lobby, a large arched windows illuminate the elegantly polished floor and warm wooden furniture of the hotel’s reception area. Directly across from the stout main doors, double doors of bronze lattice are carved to resemble interwoven vines and offer tantalizing glimpses of a large chamber beyond. A few comfortable chairs surround a fireplace to the west, while to the east a long, tall counter encircles a small wooden door. Ralso is behind the desk.
Simi approached Ralso. "We should like to speak to Mister Pratchett, please?"
"Mr Pratchett is away on hotel business. If you would like to leave a message..." responded Ralso.
"In that case, you will have to come with us" said Simi.
"You can't arrest me. I have committed no crime," objected Ralso.
"You mean aside from having fenced construction tools from missing patrons staying here," said Jorin.
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Ralso |
Ralso was handcuffed and searched, then taken back to a holding cell at the station. Jorin tries to turn her on Pratchett via interrogation, but she keeps her mouth shut. Jorin finds that she was wearing a Ring of Discretion, which concealed her armor and weapons.
Secured in a holding cell pending further charges, the squad returned to the hotel. In the cloak room they discovered a checked bag of foreign origin, a pair of control runes for traps (that Valcos fails to disarm), and several peep holes allowing users to spy on hotel rooms.
The party steps into the Grand Hall, which is dominated by a sweeping, bifurcated staircase which rises up from the northern end of this open space, splitting and curving to either side as it reaches the second floor. A huge portrait of a handsome half-elf man looms over the staircase. At the base of the stairs, the handrails end in marble pillars topped with statues, one of a crying angel and one of a laughing devil. Tiled corridors stretch off to the east and west, while bronze lattice doors lead south to the lobby.
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Mrs. Honeywell |
A little old lady named Mrs.Honeywell approaches and asks if the squad has seen Ralso. She is a guest staying in a room specially designed for shorter patrons. She is here for the festival, but has not seen other hotel guests. She seems quite besotted with Pratchett, however.
The squad begins checking ither rooms, starting with the the Primarch Suite. This spacious room has its own bathroom and large, curtained windows overlooking both a small decorative garden to the west and the quiet street to the south. A huge feather bed, a couch, a coffee table, and several chairs furnish the room, and large paintings of city landmarks such as the Starstone Cathedral and Azlanti Keep hang on the walls. This room is used for show as a sample of what the hotel has to offer. Nothing of interest was found.
Mrs. Honeywells room was looked at next. The ceiling in this well-appointed bedroom is only five feet high and covered in elaborate wooden molding carved to resemble leaves and branches. All of the furniture is half the usual size for humans, and low windows with pink curtains look out onto a small garden bed. Paintings of fruit bowls and assorted domestic scenes hang on the walls. Nothing of interest was found.
The bathroom for guests on this floor is a small, elegant chamber contains a privy seat, a basin in a waist-high pedestal, and a tub for bathing, each made of white porcelain and bearing a gleaming metal handle. A hidden door leads to a secret room with peep holes and a ladder which leads to a crawlspace over Honeywell's room.
The Pirate Room was examined next. The windows along the walls of this bedroom are stylized to look like portholes. A large painting of a pirate ship hangs on one wall with portholes that show a tropical ocean scene. A large painting of a pirate ship hangs on one wall, and the wooden bed frame has been carved to resemble thick ropes and elaborate knots. A classic wooden pirate chest, straight out of a storybook, sits at the foot of the bed.
The pirate chest was a Mimic, which viciously attacked Valcos when he went to open it. The squad beat it into submission.
(The session ended here for the night)
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