Thursday, February 22, 2024

In The Bowls of the Ascendant Court (The Catacombs of Ascendent Court, Part IV)

The squad proceeded through the doorway to the north, as they heard the sounds of incessant screaming. The door was unlocked.

Violetta the Skinsaw Seamer

Ear-piercing screams bounce off the walls and the two thick iron doors that mark the exits of this sparsely furnished stone chamber. Chained to the wall is a grotesquerie that may have once been a humanoid, though its current form resembles nothing more than a blood-red cadaver stripped of flesh and split down its sternum. The body writhes in agony and is clearly the source of the deafening screams. The room contains the cultist named Violetta and two Skin Seamers, who had been at work on the victim.

Simi, Mr. Gone, and Grimwald engaged them in combat, while Pompelio lifted their spirits with song. Valcos stood aloof, having poisoned his supply of arrows, and began to rain them down upon the enemy. 

After the fight was over, Valcos performed battlefield medicine on our heroes, while Pumpelio and Simi brought the screamer back from the brink of death. The screamers was Gubbs, the missing defecting cultist partner of Dannicus. The squad told him that the way was clear, and newly healed, he took advantage to make his escape.

The squad moved on to the Processing Chamber. Four bloodstained stone slabs hoisted on three-foot-tall stone legs occupy the center of this crumbling square chamber. To the south, someone has carelessly tossed together a pile of fine clothing, flimsy paperback books, scraps of parchment, and bits of jewelry. In the southeastern corner, a jagged two-foot-wide hole in the wall, its perimeter filth-stained and speckled with dried refuse, appears to descend into darkness. A corridor leads west before branching, and a wife hall leads to another room to the east. The room is occupied by a broken Dig-Widget, which has been adapted to cleaning up the cult's gory messes.

Mohrg

Declining to descend further while leaving enemies at their back, the squad discover's a torture chamber, accessible though a narrow passage. Scattered throughout this bloodstained chamber are several filthy wooden tables about four feet tall, inversion tables equipped with manacles for wrists and ankles, weapons and implements hung on racks or stacked on shelves, and indescribable torture devices of all shapes and sizes. A short corridor connects to a similarly outfitted chamber, and various doorways to the west offer egress from the chambers. There are two prisoners being menaced by two more Skinsaw Seamers. Simi, Grimwald, and Valcos engage them while Jorin, Pumpelio, and Mr. Gone discover that a pair of Mohrg undead are stalking them in a different room. The squad splits to handle both threats, ultimately triumphing.

The prisoners are traumatized and injured. Kurlin the beggar and Temina the costermonger are healed, and the squad retreats to the surface, restoring the Chain of the Stilled Spirit to the headless horseman's tomb on their way out.

Thursday, February 8, 2024

Rodrigus ' Doom (The Catacombs of Ascendent Court, Part IV)

The Headless Horseman
   After escorting the surviving Greycloaks to safety, the party attempted to return but was attacked by the Headless Horseman and his Nightmare mount; until the squad returns the talisman to his crypt, he will keep reanimating and haunting the catacombs. The Nightmare breathed a huge cloud of smoke, obscuring the enemy while an aura of fear affected those who got too close. Simimel and Grimwald stepeped forward while Pumpellio did his best to counter the fear with his song. The horse disapparated and the smoke cleared, leaving the Headless Horseman. It finally fell, and once more Simi's Elixirs of Life restored the health of the squad. 

Moving to the double-doors past the cliff room where the demons were, Valcos checked for traps, and then stepped back, hiding in the shadows while Grimwald opened the double doors. The door's antechamber was guarded by two Skinstichs, hulking golem things formed by patchworks of rotten cloth and grotesque skin, with stray bits of straw poking out the seams. They were infested with stinging ants, which swarmed threateningly. One of the Stichskins stood on an alarm plate, which we later learned would have sounded an alarm if the squad had let it advance. 

Mr. Gone moved past the creatures and their swarms to erupt with an acid spray. Pumpellio cast a Sound burst, which also disrupted the swarms. Valcos fired arrow after arrow, and Grimwald and Simi attacked. The first Stichskin fell without leaving the alarm plate, and the second was almost dead when Skinsaw Cultists attacked from the adjacent Mustering Room, an area around the corner used by the cultists to gather for their missions aboveground. 

The Mustering Room was characterized by a corridor partially broken and collapsed in on itself, resulting in a layer of fine gravel strewn across the flagstone tiles. To the southeast, an alcove with one curving wall is similarly falling apart, though several modest attempts have been made to domesticate the nook, including a slumped wooden table with six matching chairs and a series of low shelves covered in boxes along the walls. A double door to the southwest marks an exit; otherwise, the corridor continues to the northeast. 

Skinsaw Cultists

The five Skinsaw Cultists, named Hippa, Sammi, Leofrid, Perl and the ill-fated Rodrigus, dressed in a harlequin costume and carried shortswords and war razors. Simi and Mr. Gone blocked their advance while Valcos and Grimwald filled the air with arrows. Pumpellio kept up a Hymn of Healing, repair wounds to Mr. Gone almost as fast as the Cultists could create them.

Rodrigus attempted to get past them with acrobatic maneuvers, but Mr. Gone sent him tumbling back, to die without ever reaching the melee. 

 Next to the Mustering Room was the Armory - A former family crypt now used for storage. While gathering loot, Valcos dodged - mostly - a trap of falling bricks, that bruised his pride worse than his body (he had failed to find the trap!). Next the squad entered the Bloodstained Room. A bloodstained iron grate has been set into the ten-foot-by fifteen-foot hole in the floor of this gallery. Blood drips down through the grate into a wide pool of blood set into the floor of the chamber below. A long, spiked rack like a macabre clothesline hangs from the ceiling above the grate, with several humanoid corpses impaled on it. Numerous corridors and doorways exit the area in nearly every direction. 

(The session paused here for the night).

Chapter 5 - The Sanctuary of Prescience (Part 3) - Blackfriars

After the squad fought the Blackfriar Priest and the Poison Eaters, they made their way deeper into the basement of the Blackfriars Temple. ...